As part of today’s Xbox Partner Preview, we showed the world premiere of Alien Deathstorm, an upcoming title from the folks over at Rebellion, the developers behind the Sniper Elite series, and the recent English countryside survival romp, Atomfall.
Alien Deathstorm takes us to yet another entirely different location. It’s a raw, visceral first-person action horror experience, where second-to-second survival hinges on responding to a monstrous, constantly shifting threat on a storm-blasted off-world colony. Relentless danger, ballistic action and nerve-wracking exploration are at the heart of the game, as the player fights to survive the sinister lurking horrors that surround them.
To find out more, we spoke to Ben Fisher, Head of Design at Rebellion, about the reveal, what we saw in its debut trailer, and what’s in store for the game as it develops.
The trailer opens as somewhat of a mystery – what has the protagonist walked into here? What’s the background to this setting?
Ben: Well, we obviously don’t want to give too much away at this point, nobody likes spoilers! Suffice it to say that the player has been dispatched to this remote, off-world facility as a result of a complete loss of communications. Their job is to determine what has suddenly caused the colony to fall silent, and then try to save as many lives as possible.
We’ve been inspired by the slightly more analogue world of 1980s sci-fi, which is much more mechanical keyboard than it is touchscreen. We think it’s given our colony a chunky, lived-in aesthetic that has a genuinely unique feel. We’ve taken influences from everything from Lovecraftian eldritch horror to 1980s VHS sci-fi, so we think that people will be intrigued by what we’ve built.